Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 15 of 35 · Next page · Last page

The game is out on Steam :)

I need some time to think if I'll continue to release on itch.io. For the moment v0.18.0 is available only on Steam.

(1 edit)

Cool! I remember ST recently. I hope you can finish your game and make it polished... (sometimes i think about remake, but i am too lazy and drop it too fast...)

(+1)

It's slowly happening :) Currently I'm less active here due to focusing on releasing it via Steam, so finger crossed there :)

As I'm back at developing the game, expect update with quest system soon-ish.
I've already have a working prototype:


Bug:

Game crashes sometimes when trading. Also sometimes trading doesnt work entirely.

ok, I'll look into first one, but I need you to elaborate a bit more about second one, what didn't worked exactly? :)

I've released new update with fix for price calculation in trade panel :)

is this game inspired by Starship Theory? cus it is pretty alike. Hope that this project won't be abandoned like it, i really like the concept of these kind of games.

Yup, a bit :D Quite sad that one is no longer developed... It's probably one of the reasons I've chosen this genre for my game :D

Game is fun, but just for simplicity you might want to make it portable.

(+2)

By the way i really liked the game.

Thanks :)

(+1)

I think there is a bug with the power section in build menu and we can't build fuel stations.

Actually, power section is empty, power management will come in future update :)
But you're right, I need to fix it, so it show as empty :)

You can find fuel production plant in Production (or maybe it was called Fabrication?) tab :)

(+1)

Oh i didnt see that before. Thanks

Minor fix to Trade UI is coming soon, along with replacing Mining Lasers with Mining Drones

It's done, trade update is here!

(3 edits)

I'm planning to release Trade update this weekend :)


Sneak peak of trade panel:


I'm planning on higher engagement via discord :) So please, find me there!

https://discord.gg/YFF8RYC

Visitor is getting some much needed visual polish alongside backend code refinement in preparation for getting more logic.
What do you thing about updated look?


v0.14 will bring more interactions with those folks, that's unit recruitment (already implemented) and trade (selling unnecessary goods, getting needed ones).

I'd like to put some variation in visitor intentions, so that you'll be visited by traders, explorers, military vessels or tourists,  all of them with different needs and stuff to offer.

Early preview of new item visual, using Storage device:

(+2)

FINALLY ITS OUT!!! WOOOOO

What would you wish to see in it in the future? :)

well i wish for staff recruitment and trading center, oh and an expansive world so we can build like a branch in it

It's slowly coming together :)


Sneak peak of units panel with recrutation section:



Basically, you'll got recruit from visiting ships. The more units you have the more ships need to visit your station before new recruit appears.

damn, im looking forward for it

(+1)

After a week of binging on Factorio I'm back :) Expect save mechanism update soon :)

(+1)

First version is almost here, I need to iron out few bugs first.

Viewing most recent comments 1 to 15 of 35 · Next page · Last page