v0.3.0 - Random encounters
Pixel Pirates 3D » Devlog
Hey there!
I've completed another major milestone of this game - random encounters are here!
As of now, those are increasingly tough enemies.
There isn't any backstory, but still, that's the first step toward replayability!
Next goal, implementing upgrade mechanism (or saves)!
As per usual, changelog:
- Feature: Randomly created ships (simply choose it's power)
- Feature: Enemies are getting stronger
- Feature: Restore ship after destroying enemy
- Change: Initial weapon CD is 2s
- Change: Handle ship without shield generator
- Change: GUI shows up to 4 weapons
- Change: Handle all 4 weapons via key shortcuts
- Change: AI handles ships with 4 weapons
- Bug Fix: Restored ship couldn't be properly destroyed afterwards
- Bug Fix: Explode all projectiles if their target was removed (after ship destruction)
- Bug Fix: Handle ship with no rooms
- Refinement: Init weapon color based on ship defined colors
- Refinement: Prepare a way to remove all rooms of ship
- Refinement: Remove unused prefab
- Refinement: Remove shield when removing shield generator
Files
Pixel Pirates 3D_0.3.0.exe 56 MB
Mar 05, 2019
Get Pixel Pirates 3D
Pixel Pirates 3D
FTL spin off, but on ocean & in 3D.
More posts
- v0.4.9 - Bug FixesJun 11, 2019
- v0.4.8 Deemed playableJun 06, 2019
- v0.4.7 - Crew DetailsMay 30, 2019
- v0.4.6 - CrewMay 29, 2019
- Crew coming soonMay 27, 2019
- v0.4.5 - Random encounters!Apr 28, 2019
- v0.4.4 - FixesApr 19, 2019
- v0.4.3 - TutorialApr 12, 2019
- v 0.4.2 - Optimization & Under-The-Hood OverhaulMar 24, 2019
- v0.4.1 - Improvements & FixesMar 18, 2019
Leave a comment
Log in with itch.io to leave a comment.