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Pixel Pirates 3D
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Devlog
v0.4.9 - Bug Fixes
June 11, 2019
by
Tazoru
Bugfixes for v0.4.8 Changelog: New Feature: Added tips to ship rooms Improved: Crew details formatting Improved: Tooltip now works on non-ui objects Change: Simplified few stories Bug Fix: Auto-savi...
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v0.4.8 Deemed playable
June 06, 2019
by
Tazoru
Hi there! After this update I deemed it playable :) It means that even if a lot more content will be added, it can already provide you with some joy :) Changelog: Feature: Tooltips - each element dis...
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v0.4.7 - Crew Details
May 30, 2019
by
Tazoru
Changelog: New Feature: Crew UI now provides details on Crew New Feature: Simulate drag by clicking to start drag & drop New Feature: Animate crew movement to holder when dropping not exactly over it...
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v0.4.6 - Crew
May 29, 2019
by
Tazoru
Main feature in this version is Crew. While it's assigned to room, it provides performance boost. Crew earn XP and level up while room they're assigned to is in use. Higher level Crew provides higher...
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Crew coming soon
May 27, 2019
by
Tazoru
Hi there! After few weeks of silence, there is a new update just around a corner. It will bring new element of game play - a Crew . Crew allows your rooms to work more efficiently, cutting down reloa...
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v0.4.5 - Random encounters!
April 28, 2019
by
Tazoru
Hi There! This update brings random encounters, those currently are work in progress and more will be added in the future. As a side note, game was also re-balanced. Changelog: New Feature: Random enc...
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v0.4.4 - Fixes
April 19, 2019
by
Tazoru
Hey there! Nothing interesting here, mainly fixes & gameplay improvements. Please, move along. Changelog: Feature: Display room details on it's right click Feature: In-game menu Change: Don't progress...
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v0.4.3 - Tutorial
April 12, 2019
by
Tazoru
Tutorial is here :) Now you can learn how to play Changelog: New Feature: Tutorial Code refinement - a lot of it Bug Fix: Weapon rotation when far from map center...
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v 0.4.2 - Optimization & Under-The-Hood Overhaul
March 24, 2019
by
Tazoru
Hi You :) It may seems like I've slowed down, not true. This update brings a lot of under-the-hood changes, I've refined many temporary solution into something more permanent. But I guess those are b...
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v0.4.1 - Improvements & Fixes
March 18, 2019
by
Tazoru
Hey there! This minor update brings some user experience improvements Changelog: Feature: Notify user about low ship structure HP Feature: Voice on low ship structure HP Feature: Workshop, when idle,...
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v0.4.0 - Save your progress!
March 13, 2019
by
Tazoru
This update brings Save/Load functionality! Currently, it works automatically, saving progress when exiting the game (via Esc), and loading it when selecting Continue Game option. Additionally, you ca...
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v0.3.3 - Color palette change
March 10, 2019
by
Tazoru
Hi! Small update aimed at cleaning up GUI :) Changelog: Feature: Adjusted sound volumes Feature: Mark enemy ship more prominently Change: Changed GUI color palette Change: Enemy gets tougher more slow...
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v0.3.2 - User interaction improvement
March 07, 2019
by
Tazoru
Hey All! I've made few adjustment to make player interaction more straightforward! More are coming soon :) Changelog: Feature: Only rooms you can interact with are highlighted Feature: Show info if ro...
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v0.3.1 - More Room Info!
March 07, 2019
by
Tazoru
Hi there! This update brings more info about each room, like weapon damage & cd or shield generator load rate. Changelog: Feature: Display room specific info in it's GUI details Change: Add new model...
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v0.3.0 - Random encounters
March 05, 2019
by
Tazoru
Hey there! I've completed another major milestone of this game - random encounters are here! As of now, those are increasingly tough enemies. There isn't any backstory, but still, that's the first ste...
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v0.2.1 - Fixes & improvements for 0.2.0
March 01, 2019
by
Tazoru
Changelog: Feature: Room animations (damage, repaired, hovered) Feature: Destroyed room have it's light put out Bug Fix: Shield size fix Refinement: Prefabs cleanup...
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v0.2.0 - Grid based-ship & graphic rework is here!
February 27, 2019
by
Tazoru
Hey All! Finally I can share with you grid based ships update. It's more flexible system that will allow me to introduce more ship variants & upgrade option (at least!). But! What am I talking about,...
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Sneak Peak: Grid-based ship
February 25, 2019
by
Tazoru
#sneakpeak
After few hours of playing around I can share with you my current progress. So, basic idea of grid based room is half way there (well, maybe more like 33% there) - i've prepared visual of basic room...
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Idea: Grid-based ship
February 24, 2019
by
Tazoru
#ideas
Hey All! I've decided to ditch ship as a complete model with predefined placement for rooms & instead go for grid system as presented alongside current ship placeholder. It's an early idea and I'm not...
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v0.1.6 - Burst weapon, refactor & fixes!
February 23, 2019
by
Tazoru
This version focused on refactoring few things & bug smashing! Changelog: Feature: Burst weapon (shoot multiple projectiles in short time, before cooldown kicks in) Feature: Destroyed rooms can be res...
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v0.1.5 - Energy weapons & Hardpoints
February 22, 2019
by
Tazoru
First step towards ships with interchangeable parts. Each ship type will have predefined mounting place for weapons/rooms. Changelog: Feature: Energy weapon (model, projectile) Changed: Introduce moun...
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v0.1.4 - Help & Active Pause
February 19, 2019
by
Tazoru
Mainly, update to improve user experience. Changelog: Feature: Help popup Feature: Active pause Feature: Modify mouse icon depending on context Bug Fix: Exiting repairing mode Bug Fix: Added worksho...
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v0.1.3 - Workshop (fix your rooms)
February 17, 2019
by
Tazoru
Changelog: Feature: Workshop (fix your rooms) Feature: Show weapon reload progress Change: Rebalance weapons How to use workshop you ask? Simply click on workshop, then on room you wish to repair. Wre...
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v0.1.2 - Audio & Shields
February 17, 2019
by
Tazoru
Initial prototype release version :) Changelog: Feature: Audio (Ambient & fight sounds) Feature: Shields! Feature: Bridge (WIP) Feature: Unselect weapon with right click Feature: Show room type descri...
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