v0.4.0 - Save your progress!
Pixel Pirates 3D » Devlog
This update brings Save/Load functionality!
Currently, it works automatically, saving progress when exiting the game (via Esc), and loading it when selecting Continue Game option.
Additionally, you can use Dev version of Quick Save (F5) and Quick Load (F6). To enable then, press ` (key above Tab) times, quickly, then you can use them.
Changelog:
- Feature: Save/Load progress (resources, ships, rooms, projectiles)
- Feature: Dev mode - for features not yet fully ready as well as some tools helpful to me
- Feature: Shield blink when hit
- Change: Weapon moves on it's own when tracing enemy (without whole room)
- Change: Darken main menu
- Change: Replace shield model
- Change: Projectile prefabs are unique
- Bug Fix: Stop firing at destroyed ships
- Refactor: Fix naming of parts in shipyard storage
- Refinement: Removed RuntimePlatform.SamsungTVPlayer from new Vendor script
- Refinement: Moved few scripts to correct placement
Files
Pixel Pirates 3D_0.4.0.exe 75 MB
Mar 13, 2019
Pixel Pirates 3D_0.4.0_linux.zip 95 MB
Mar 13, 2019
Get Pixel Pirates 3D
Pixel Pirates 3D
FTL spin off, but on ocean & in 3D.
More posts
- v0.4.9 - Bug FixesJun 11, 2019
- v0.4.8 Deemed playableJun 06, 2019
- v0.4.7 - Crew DetailsMay 30, 2019
- v0.4.6 - CrewMay 29, 2019
- Crew coming soonMay 27, 2019
- v0.4.5 - Random encounters!Apr 28, 2019
- v0.4.4 - FixesApr 19, 2019
- v0.4.3 - TutorialApr 12, 2019
- v 0.4.2 - Optimization & Under-The-Hood OverhaulMar 24, 2019
- v0.4.1 - Improvements & FixesMar 18, 2019
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