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Devlog
v0.17.0 - Technology Revamped
October 05, 2020
by
Tazoru
1
Changelog: Feature: Technology presented as a tree, points are gained globally Feature: Show time till next visitor visit Feature: Show credits in the main menu Change: Utility UI buttons now works as...
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v0.16.0 - Quests!
July 30, 2020
by
Tazoru
Hello there! Quests were added into the game to guide you through. Currently there is 6 of them, but more will be added later. Quests rewards will be added in future versions (rewards won't be resourc...
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v0.15.3 - Moar sound & improvements
July 25, 2020
by
Tazoru
Changelog: Added sound on: device demolition construction placed unit died visitor docking timescale changed Mining Drone capacity changed to 4 Gameplay - Visitors appears 4x less often Unit Panel - n...
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v0.15.2 - Polish
June 14, 2020
by
Tazoru
Changelog: show names of objects under mouse Move camera with right mouse button Show icon when demolishing device Bug Fix: Free storag space is low incorrect text Bug Fix: Tech button - incorrect too...
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v0.15.1 - Trade fixes & improvements
May 27, 2020
by
Tazoru
Changelog: Trade panel Fixed value modifier for negative valued items Added ribbons showing if item price is under/over priced All item prices were increased x2 Added button to undock visitor (visito...
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v0.15.0 - Tech System & First paid content
May 10, 2020
by
Tazoru
Hi there! About Paid vs Demo This update brings major change to the way game content is available. As you will see, newly added tech system is available only in paid version. My plan for it is to shar...
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v0.14.7 - Upgraded UI - Paid Version Coming Soon
April 06, 2020
by
Tazoru
Hey there! Paid Version Coming Soon As the game reached complexity level I'm happy with, soon it will be released in 2 versions, demo & paid one. Demo version will receive bugfixes & minor features,...
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v0.14.5 - The ship
March 23, 2020
by
Tazoru
1
Feature: Deconstructible ship parts (you ship broke, so you can deconstruct non-essential parts) Fluff - Waste Dispenser actually show barrel of waste water flying through the space (suggested by @Ice...
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v0.14.4 - Jobs Priority
March 15, 2020
by
Tazoru
1
New Feature: Jobs are prioritized High workload warning is shown Changed: Unit needs panel was redone - progress bars instead of numbers Bug Fix: Build menu had bugged 'Power' tab - found by @Icerya...
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v0.14.3 - Mining Drones
March 14, 2020
by
Tazoru
1
Changes: Mining Laser renamed to Mining Dock Mining Dock now uses Drone to mine asteroids Bug Fixes: Trade Panel - adding/removing to stack sometimes moved full stack...
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v0.14.2 - Economy adjusted - more for less
March 09, 2020
by
Tazoru
1
Features: New visitor types - Passenger & Explorer Device production polished - define amount with buttons Show resources unit is carrying Show resources required by construction Changes: Build times...
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v0.14.1 - Small fixes
March 02, 2020
by
Tazoru
Bug Fixes: Fix mouse lagging while building - caused by text area outside of panel Fix station total capacity Prevent panel from being dragged of the screen...
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v0.14.0 - Trade is here!
March 01, 2020
by
Tazoru
The Trade update is here! Visitors As soon as you set up your DockPort, ships will start to visit your station, offering and demanding various goods. Trade Panel Trading is as easy as clicking on what...
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v0.13.2 - Recruitment & Visual Polish
February 15, 2020
by
Tazoru
Recruitment is here, along with many more changes :) Features: Units can be (at last) recruited - each visiting ship might leave recruit for you Visual representation of items Units can carry multiple...
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0.13.1 - Simplified mining configuration
February 02, 2020
by
Tazoru
Simplified way you configure mining settings :) Features: Mining configuretion updated - set limits instead of ignoring resources Improvements: Building mode - show device info on hover Building mode...
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v0.13.0 - Save mechanism
January 31, 2020
by
Tazoru
First version of saving mechanism is her, with a twist :) You can travel through time & space to previously marked point. Your arrival send energy blast through the station making everyone confused fo...
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v0.12.11 - Units modifiers
January 16, 2020
by
Tazoru
Hello there! This update brings in a bit of free will for Units. Now, they can get into different moods. For example be disgusted if someone poops on the floor next to them. Features: Units can have t...
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v0.12.10 - Station structure overhaul
January 13, 2020
by
Tazoru
Units are brave, they don't need to hide after thick walls! Changes: Hull & Floors replaced with more space worthy option: Module - pressurized space for your Units Truss - beams for structural integr...
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v0.12.9 - Fix even moar
January 05, 2020
by
Tazoru
Part of code related to storage, unit death & jobs management was improved Change: Rename device category : Garherers → Mining Production → Fabrication Bug Fix: resolve exceptions on unit death in...
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v0.12.8 - Fix!
January 04, 2020
by
Tazoru
Small update with fix for 'Cant cancel reserve free space' exceptions...
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v0.12.7 - Fixes & Optimization
January 02, 2020
by
Tazoru
Big thanks to andrew-raphael-lukasik for testing the game & providing high quality feedback! This release is based mostly on his input. Features: Slowmo speed - 0.1x of normal speed Optimize: Move s...
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v0.12.6 - Nudge
January 01, 2020
by
Tazoru
Units can nudge each other, also, they walk slower when two of them have to squish through the same area. Features: Unit can nudge other units when in the way Units walk slower when multiple of them...
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v0.12.5 - Fixes & Fluff
December 30, 2019
by
Tazoru
Only minor changes in this update :) Features: Ships flying in the background (there is life in space) Improvements: Water Dispenser graphic was redone Bug Fixes: Handling situation where storage lim...
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v0.12.4 - Waste Ejector + visual polishing
December 28, 2019
by
Tazoru
No longer your station have to drown in waste! Fulfill dreams of long forgotten 21st century peoples and fire your waste into the void of space! Features: Device - Waste Ejector - deals with Waste Wat...
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v0.12.3 - Leaner Supply + Devices Reservation
December 24, 2019
by
Tazoru
No longer multiple units can go to a toilet (and water/food dispenser) at the same time. Only one can use it, other will wait outside :) Units might be smarter now (we'll see :P ) when supplying devic...
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v0.12.2 - Game balancing
December 15, 2019
by
Tazoru
Changes: Unit can die when it can't use toilet for too long Mining laser made cheaper by 200 Metal Changed & upgraded toilet visual Tweaked food/water dispensers supply settings - supply 50 Tweaked...
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v0.12.1 - Lean Supply
December 15, 2019
by
Tazoru
Adjustments to supply system - supply exactly what is needed and put any excess back into storage Features: When production setting changes - supply reassessment is made Unit can drop resource it's ca...
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v0.12.0 - Production Chain
December 04, 2019
by
Tazoru
This update brings some content to the game, obtaining resources from asteroids is not as easy as before. As now, most of them need to be refined first. There is also first mid-tier resource - Compone...
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v0.11.6 - gameplay fixes & game balancing
November 23, 2019
by
Tazoru
Changelog: Observatory description added Voice when not enough resources are available Show info about total space used and available Game speed independent camera movement Fixed bug occurring while p...
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v0.11.5 - Every day we're polishing!
November 22, 2019
by
Tazoru
Just read the tittle along to https://youtu.be/KQ6zr6kCPj8?t=219 Changelog: New Feature: Visitor Panel Update to Device panel - info of build/deconstructed device Mining manager now uses different...
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v0.11.4 - Bug Fix
November 17, 2019
by
Tazoru
Changelog: Fixed collection of LH2 from Liquid Fuel Plant...
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v0.11.3 - Audio Settings
November 17, 2019
by
Tazoru
Changelog: Audio volume settings Save User Settings to file (this one might trigger antivirus false positive) Update unit graphic...
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v0.11.2 - Moar info!
November 13, 2019
by
Tazoru
Changelog: Device descriptions and build requirements Added dock port animation More info about Liquid Fuel Plant in Device Panel Wall was renamed to Hull, for easier understanding of it's purpose Mu...
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v0.11.1 - Polishing
November 08, 2019
by
Tazoru
Quick polish update required resources in build view close building view after placing a building (unless Shift is pressed) add animation & sound to contracts count, when amount changes...
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v0.11.0 - Visitors are here!
November 05, 2019
by
Tazoru
Visitors are here! Ships flying nearby might have needs you could fulfill refueling - supply with simple to make, LOX/LH2 propellants repair (not implemented yet) - simple repairs using metal & minera...
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Preview - Visitors!
October 28, 2019
by
Tazoru
Hi there! I'm currently working on visitors mechanism, you're running commercial space station after all :) Basically, ships flying nearby might have needs you could fulfill, like: refueling - supply...
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v0.10.1 - Asteroid detection is an option
October 22, 2019
by
Tazoru
Changelog: Feature: New Device - Observatory - increases chance to detect incoming asteroids Feature: Asteroid detection chance - you can't mine what you didn't detected Feature: Device panel shows i...
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v0.10 - Mining Settings
October 20, 2019
by
Tazoru
Mining Settings - define what resources you wish to mine from asteroids and in which order. You can also ignore any of them, if you wish. Changelog: New Feature: Mining Settings Bug Fix: Unit waste b...
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v0.9 - Sound
October 15, 2019
by
Tazoru
Introduced sound to the game! Changelog: background sound devices sound unit sound...
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